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		<title>電腦達人養成計畫 5-13：可程式化管線架構與 Shader Model</title>
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		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 21:14:19 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
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		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
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					<description><![CDATA[<p>在 2000 年我們說個人電腦圖形界最大的變革是將原本由 CPU 負責的 T&#38;L 運算移交給 GPU， [&#8230;]</p>
The post <a href="https://isite.tw/2016/10/25/17162">電腦達人養成計畫 5-13：可程式化管線架構與 Shader Model</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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