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		<title>電腦達人養成計畫 5-26：追求效率最大化－NVIDIA Maxwell 架構</title>
		<link>https://isite.tw/2017/05/18/18424?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-26%25ef%25bc%259a%25e8%25bf%25bd%25e6%25b1%2582%25e6%2595%2588%25e7%258e%2587%25e6%259c%2580%25e5%25a4%25a7%25e5%258c%2596%25ef%25bc%258dnvidia-maxwell-%25e6%259e%25b6%25e6%25a7%258b</link>
					<comments>https://isite.tw/2017/05/18/18424#respond</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Thu, 18 May 2017 00:09:58 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[GPU]]></category>
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		<category><![CDATA[NVIDIA]]></category>
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					<description><![CDATA[<p>NVIDIA 陣營在 Kepler 架構之後負責接檔的是 Maxwell 架構，由於 Maxwell 架構本身 [&#8230;]</p>
The post <a href="https://isite.tw/2017/05/18/18424">電腦達人養成計畫 5-26：追求效率最大化－NVIDIA Maxwell 架構</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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		<title>電腦達人養成計畫 5-25：策略轉向再創高峰－NVIDIA Kepler 架構</title>
		<link>https://isite.tw/2017/05/15/18019?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-25%25ef%25bc%259a%25e7%25ad%2596%25e7%2595%25a5%25e8%25bd%2589%25e5%2590%2591%25e5%2586%258d%25e5%2589%25b5%25e9%25ab%2598%25e5%25b3%25b0%25ef%25bc%258dnvidia-kepler-%25e6%259e%25b6%25e6%25a7%258b</link>
					<comments>https://isite.tw/2017/05/15/18019#respond</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Mon, 15 May 2017 10:39:43 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Kepler]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=18019</guid>

					<description><![CDATA[<p>在介紹完 NVIDIA 越走越極端的 Fermi 架構之後，接下來我打算繼續介紹在 Fermi 上市兩年後負責 [&#8230;]</p>
The post <a href="https://isite.tw/2017/05/15/18019">電腦達人養成計畫 5-25：策略轉向再創高峰－NVIDIA Kepler 架構</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">18019</post-id>	</item>
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		<title>電腦達人養成計畫 5-24：逐漸失控的大核心戰略－NVIDIA Fermi 架構</title>
		<link>https://isite.tw/2017/02/21/17802?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-24%25ef%25bc%259a%25e9%2580%2590%25e6%25bc%25b8%25e5%25a4%25b1%25e6%258e%25a7%25e7%259a%2584%25e5%25a4%25a7%25e6%25a0%25b8%25e5%25bf%2583%25e6%2588%25b0%25e7%2595%25a5%25ef%25bc%258dnvidia-fermi</link>
					<comments>https://isite.tw/2017/02/21/17802#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Tue, 21 Feb 2017 00:07:37 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[Fermi]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17802</guid>

					<description><![CDATA[<p>看完 AMD 陣營的 Terascale 架構之後，接下來我們是時候回到 NVIDIA 這邊了，如同在前兩篇談 [&#8230;]</p>
The post <a href="https://isite.tw/2017/02/21/17802">電腦達人養成計畫 5-24：逐漸失控的大核心戰略－NVIDIA Fermi 架構</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17802</post-id>	</item>
		<item>
		<title>電腦達人養成計畫 5-19：NVIDIA 的首款統一渲染器架構－Tesla (下)</title>
		<link>https://isite.tw/2016/12/03/17564?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-19%25ef%25bc%259anvidia-%25e7%259a%2584%25e9%25a6%2596%25e6%25ac%25be%25e7%25b5%25b1%25e4%25b8%2580%25e6%25b8%25b2%25e6%259f%2593%25e5%2599%25a8%25e6%259e%25b6%25e6%25a7%258b%25ef%25bc%258dtesla</link>
					<comments>https://isite.tw/2016/12/03/17564#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Fri, 02 Dec 2016 17:40:54 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Tesla]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17564</guid>

					<description><![CDATA[<p>介紹完第一代 Tesla 架構 (G9x) 與後續的小幅修改版 (G9x) 之後，接下來我們要看的是第二代的  [&#8230;]</p>
The post <a href="https://isite.tw/2016/12/03/17564">電腦達人養成計畫 5-19：NVIDIA 的首款統一渲染器架構－Tesla (下)</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17564</post-id>	</item>
		<item>
		<title>電腦達人養成計畫 5-18：NVIDIA 的首款統一渲染器架構－Tesla (上)</title>
		<link>https://isite.tw/2016/12/01/17468?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-18%25ef%25bc%259anvidia-%25e7%259a%2584%25e9%25a6%2596%25e6%25ac%25be%25e7%25b5%25b1%25e4%25b8%2580%25e6%25b8%25b2%25e6%259f%2593%25e5%2599%25a8%25e6%259e%25b6%25e6%25a7%258b%25ef%25bc%258dtesla</link>
					<comments>https://isite.tw/2016/12/01/17468#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Thu, 01 Dec 2016 03:54:49 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Tesla]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17468</guid>

					<description><![CDATA[<p>本篇由於篇幅過長因此將分上、下二篇，下篇預計明天發佈。 上篇看完 2006 年個人電腦 3D 圖形方面的巨大革 [&#8230;]</p>
The post <a href="https://isite.tw/2016/12/01/17468">電腦達人養成計畫 5-18：NVIDIA 的首款統一渲染器架構－Tesla (上)</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17468</post-id>	</item>
		<item>
		<title>電腦達人養成計畫 5-17：2006 年的劇變、統一渲染器架構與 GPGPU 通用運算技術的發展</title>
		<link>https://isite.tw/2016/11/27/17406?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-17%25ef%25bc%259a2006-%25e5%25b9%25b4%25e7%259a%2584%25e5%258a%2587%25e8%25ae%258a%25e3%2580%2581%25e7%25b5%25b1%25e4%25b8%2580%25e6%25b8%25b2%25e6%259f%2593%25e5%2599%25a8%25e6%259e%25b6%25e6%25a7%258b</link>
					<comments>https://isite.tw/2016/11/27/17406#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Sat, 26 Nov 2016 18:57:18 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[DirectCompute]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17406</guid>

					<description><![CDATA[<p>接下來我們終於要再次進入 2006、2007 年這具有傳奇意義且幾乎可說是奠定了未來十幾年個人電腦基礎的年份了 [&#8230;]</p>
The post <a href="https://isite.tw/2016/11/27/17406">電腦達人養成計畫 5-17：2006 年的劇變、統一渲染器架構與 GPGPU 通用運算技術的發展</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17406</post-id>	</item>
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		<title>電腦達人養成計畫 5-15：NVIDIA 的絕地反攻與 ATI 由盛轉衰的起點</title>
		<link>https://isite.tw/2016/11/14/17284?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-15%25ef%25bc%259anvidia-%25e7%259a%2584%25e7%25b5%2595%25e5%259c%25b0%25e5%258f%258d%25e6%2594%25bb%25e8%2588%2587-ati-%25e7%2594%25b1%25e7%259b%259b%25e8%25bd%2589%25e8%25a1%25b0%25e7%259a%2584</link>
					<comments>https://isite.tw/2016/11/14/17284#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 15:42:22 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17284</guid>

					<description><![CDATA[<p>在看完 NVIDIA 難得的滑鐵盧與 ATI 最輝煌的兩年 (2002 &#8211; 2003) 之後，接下 [&#8230;]</p>
The post <a href="https://isite.tw/2016/11/14/17284">電腦達人養成計畫 5-15：NVIDIA 的絕地反攻與 ATI 由盛轉衰的起點</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17284</post-id>	</item>
		<item>
		<title>電腦達人養成計畫 5-14：ATI 的輝煌歲月與 NVIDIA 的黑歷史 (SM 2.0)</title>
		<link>https://isite.tw/2016/10/29/17202?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-14%25ef%25bc%259aati-%25e7%259a%2584%25e8%25bc%259d%25e7%2585%258c%25e6%25ad%25b2%25e6%259c%2588%25e8%2588%2587-nvidia-%25e7%259a%2584%25e9%25bb%2591%25e6%25ad%25b7%25e5%258f%25b2-sm-2-0</link>
					<comments>https://isite.tw/2016/10/29/17202#comments</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Sat, 29 Oct 2016 03:14:38 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17202</guid>

					<description><![CDATA[<p>隨著近代 GPU 的可程式化管線設計與兩大 API 支援等基本要素大致上在 2001 年確立了，因此從 200 [&#8230;]</p>
The post <a href="https://isite.tw/2016/10/29/17202">電腦達人養成計畫 5-14：ATI 的輝煌歲月與 NVIDIA 的黑歷史 (SM 2.0)</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17202</post-id>	</item>
		<item>
		<title>電腦達人養成計畫 5-13：可程式化管線架構與 Shader Model</title>
		<link>https://isite.tw/2016/10/25/17162?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-13%25ef%25bc%259a%25e5%258f%25af%25e7%25a8%258b%25e5%25bc%258f%25e5%258c%2596%25e7%25ae%25a1%25e7%25b7%259a%25e6%259e%25b6%25e6%25a7%258b%25e8%2588%2587-shader-model</link>
					<comments>https://isite.tw/2016/10/25/17162#respond</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 21:14:19 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
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		<guid isPermaLink="false">https://isite.tw/?p=17162</guid>

					<description><![CDATA[<p>在 2000 年我們說個人電腦圖形界最大的變革是將原本由 CPU 負責的 T&#38;L 運算移交給 GPU， [&#8230;]</p>
The post <a href="https://isite.tw/2016/10/25/17162">電腦達人養成計畫 5-13：可程式化管線架構與 Shader Model</a> first appeared on <a href="https://isite.tw">iLog</a>.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">17162</post-id>	</item>
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		<title>電腦達人養成計畫 5-12：硬體 T&#038;L 的時代</title>
		<link>https://isite.tw/2016/10/23/17119?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=%25e9%259b%25bb%25e8%2585%25a6%25e9%2581%2594%25e4%25ba%25ba%25e9%25a4%258a%25e6%2588%2590%25e8%25a8%2588%25e7%2595%25ab-5-12%25ef%25bc%259a%25e7%25a1%25ac%25e9%25ab%2594-tl-%25e7%259a%2584%25e6%2599%2582%25e4%25bb%25a3</link>
					<comments>https://isite.tw/2016/10/23/17119#respond</comments>
		
		<dc:creator><![CDATA[Andrew Huang]]></dc:creator>
		<pubDate>Sun, 23 Oct 2016 11:43:45 +0000</pubDate>
				<category><![CDATA[硬體技術與教學]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[教學]]></category>
		<category><![CDATA[硬體]]></category>
		<category><![CDATA[電腦達人養成計畫]]></category>
		<category><![CDATA[顯示卡]]></category>
		<guid isPermaLink="false">https://isite.tw/?p=17119</guid>

					<description><![CDATA[<p>在看過 3dfx 短短不到五年卻充滿起起伏伏的歷史之後，接下來我們要回頭看同一時間正在快速壯大勢力的 ATI  [&#8230;]</p>
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